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	<title>gameslaw.net &#187; Lawsuits</title>
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		<title>A Closer Look at the Parallels Between US v. Stevens and EMA v. Schwarzenegger</title>
		<link>http://www.gameslaw.net/2010/04/21/stevensema/</link>
		<comments>http://www.gameslaw.net/2010/04/21/stevensema/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 07:09:02 +0000</pubDate>
		<dc:creator>Liz Surette</dc:creator>
				<category><![CDATA[1st Amendment]]></category>
		<category><![CDATA[First Amendment]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Policy]]></category>
		<category><![CDATA[VSDA v. Schwarzenegger]]></category>
		<category><![CDATA[Violence]]></category>
		<category><![CDATA[censorship]]></category>
		<category><![CDATA[animal cruelty]]></category>
		<category><![CDATA[EMA]]></category>
		<category><![CDATA[schwarzenegger]]></category>
		<category><![CDATA[statute]]></category>
		<category><![CDATA[stevens]]></category>

		<guid isPermaLink="false">http://www.gameslaw.net/?p=689</guid>
		<description><![CDATA[This article is to supplement GP’s coverage of US v. Stevens and its implications for the game industry (also addressed on GamesLaw). I will elaborate on why the Supreme Court refuses to analogize depictions of the unlawful killing, maiming, wounding, etc. of animals to child pornography and why it probably will not liken video game [...]<p><a href="http://www.gameslaw.net/2010/04/21/stevensema/">A Closer Look at the Parallels Between US v. Stevens and EMA v. Schwarzenegger</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
]]></description>
			<content:encoded><![CDATA[<p>This article is to supplement <a href="http://www.gamepolitics.com/2010/04/20/scotus-rules-case-could-lead-ema-v-schwarzenegger-decision">GP’s coverage</a> of <em>US v. Stevens</em> and its implications for the game industry (also addressed on <a href="http://www.gameslaw.net/2009/10/19/stevens/">GamesLaw</a>). I will elaborate on why the Supreme Court refuses to analogize depictions of the unlawful killing, maiming, wounding, etc. of animals to child pornography and why it probably will not liken video game violence to it either in the pending case <em>EMA v. Schwarzenegger</em>. Also, the somewhat less-discussed basis for the <em>Stevens</em> decision: overbreadth of the statute and why the <em>EMA</em> law will also likely be found overbroad and stricken.<span id="more-689"></span></p>
<p>Please find the statute at issue in <em><a href="http://www.mediacoalition.org/legal/ESAvSchwarzenegger/ab_1179.pdf">EMA v. Schwarzenegger</a></em> here.</p>
<p>If you need some background info on <em>VSDA</em> / <em>EMA v. Schwarzenegger</em>, you can find information <a href="http://www.gameslaw.net/2008/10/28/schwarz3/">here</a> and <a href="http://www.gameslaw.net/2009/02/21/schwarz5/">here</a>.</p>
<p>1. Why the Court did not create a new category of unprotected speech, and why they probably will not do so in <em>EMA</em> either.</p>
<p>For those not familiar, First Amendment jurisprudence recognizes specific categories of speech that are minimally protected or not protected at all. If the speech restricted by the government, most often by statute in First Amendment cases, is outside of those specific, narrowly drawn categories, the court will apply the Strict Scrutiny test. In order to pass Strict Scrutiny, a content-based restriction on speech must be narrowly tailored to serve a compelling government interest and use the least restrictive means to do so—more on that later.</p>
<p>Here, the Government argues that even without historical precedent, new categories of unprotected speech can still be created if a weighing of the “value of the speech against its societal costs” falls more heavily on the latter. Because of <em>New York v. Ferber</em> (discussed below), the Government suggests that such a balancing test can be used to create new categories of unprotected speech all of the time.</p>
<p>As Chief Justice Roberts pointed out in the 8-1 majority opinion, to use this “balancing test” that the government relies on would put at risk of censorship a great amount, if not the vast majority, of the ordinary speech we make to each other every day because much of we say in ordinary conversation has little or no “religious, political, scientific, educational, journalistic, historical, or artistic” value. It is an alarming proposition that the states, municipalities, and the federal government could ban speech that they found objectionable “simply on the basis that some speech is not worth it” He goes on to acknowledge that while certain categories of speech, such as child pornography, have been described as having such slight or nonexistent value as to be outweighed by societal interests, those descriptions are just…well, “descriptions” and not the actual rationale behind the holdings.</p>
<p>In <em>New York v. Ferber</em>, the Supreme Court carved out a relatively new category of unprotected speech—child pornography. In the Stevens opinion, the Court made it quite clear that <em>Ferber</em> was very exceptional and that states will not be successful in analogizing just anything to it in order to create new exceptions to First Amendment protection. In <em>Ferber</em>, the state had a compelling interest in protecting children from abuse and the Court further found that the market for child pornography is intrinsically related to actual child abuse. While it could be argued that the market for crush videos is intrinsically related to animal cruelty, the Court in <em>Stevens</em> did not say that preventing animal cruelty was a compelling state interest. (More on that later, too.) I read <em>Stevens</em>’ interpretation of <em>Ferber</em> to mean that both a compelling state interest and an intrinsic relation between the prohibited conduct and the restricted speech (which could also inform a narrow tailoring analysis) are required <em>at the very least</em> to create a new category. If we were to apply that to the statute at issue in <em>EMA,</em> we may have a compelling interest in protecting children from psychological harm, but we find no causal relationship between video game violence and psychological harm to children, let alone an intrinsic relation between depictions of violence in games and violence in reality. I wonder if the Court would even go as far as I just did, given that it considers <em>Ferber</em> to be very, very, unique.</p>
<p>The balancing test that <em>has</em> been adopted was done so by the people in our social contract with our government by virtue of the First Amendment is as follows: the benefits of restricting the government itself, in this case its ability to regulate and restrict speech, outweigh the costs. Though crush videos are disgusting, and some video game violence is outright gratuitous and excessive, the government cannot simply decide that it wants to prohibit certain types of speech based on its own whims as to what it finds valuable and what if finds harmful. That is why the Court will probably not decide that virtual depictions of “killing, maiming, dismembering, or sexually assaulting an image of a human being” are unprotected speech in <em>EMA v. Schwarzenegger</em>.</p>
<p>2. Overbreadth—why the “safe harbor” exception won’t save the <em>EMA</em> law.</p>
<p>Overbreadth is a common cause of the downfall of statutes, particularly in the First Amendment context. To put it plainly, a statute will be adjudged overbroad, and therefore invalid, if it just so happens to sweep in speech that the government has no right to restrict (even if the government did not intend it to), as well as speech that it can. The rationale behind invalidating a statute for this reason is that a person will decline to exercise their right to free speech for fear of running afoul of the law—thereby resulting in the dreaded chilling effect.</p>
<p>Many statutes of all kinds have “safe harbor” provisions—exceptions that are written in as an attempt to protect citizens against unintended applications of the law. For example, it is well settled (see <em>Miller v. California</em>) that a law restricting obscenity must have a safe harbor because we acknowledge that oftentimes patently offensive depictions of sex should be permitted and are often necessary for literary, artistic, educational, or scientific purposes, even if the work they are contained in appeals to the prurient interest when taken as a whole. The safe harbor protects such works if they exhibit serious value, and so the local bookstore can sell erotic literature without fear of prosecution even if it cannot sell Hustler.</p>
<p>The law at issue in <em>Stevens</em> contains such a clause, which the Government argues should save it. Any depiction that has “serious religious, political, scientific, educational, journalistic, historical, or artistic value” is immune from prohibition. However, the safe harbor was not enough to alleviate the statute’s overbreadth because the word “serious” itself actually restricts the amount of protection that the safe harbor would give to speech that is outside of the crush videos, animal fighting (except Spanish bullfighting), or other extreme depictions of animal cruelty that the law was intended to prohibit. In addition to the high standard that the word “serious” implies, there is the problem that much speech that is usually protected (by default, I might add) simply does not have serious religious, political, scientific, educational, journalistic, historical, or artistic value. The Court uses recreational hunting videos as an example of how speech that should ordinarily be protected would not fall under the safe harbor because it is merely “recreational.” Also, the Government failed to justify its characterization of Spanish bullfighting videos as having inherent value and reconcile that with its notion that Japanese dog-fighting videos (one of which was one of the grounds for Stevens’ conviction) do not. In short, no reading of the safe harbor results in the government banning only the speech that it has specifically intended to and that is why it is overbroad and invalid.</p>
<p>We could easily apply these ideas to the safe harbor clause in California’s law restricting the sale of violent video games to minors. The statute exempts from its definition of “violent video game” (and therefore from the prohibition of sale to minors) games that do not “as a whole lack serious literary, artistic, political, or scientific value for minors.” Again, we can see the burden that the word “serious” imposes. All games have artistic value, but whether that value is “serious” could be debatable in some cases depending on what any legislature’s definition of “serious” is. Also, as above, video games are without question “recreational”, and the vast majority of recreational speech is protected under the First Amendment by default. Even if a game does not have serious artistic value, it would still be entitled to First Amendment protection if it is not obscene (or if depictions of graphic violence are not an unprotected category of speech, following our assumptions above). However, the safe harbor would not protect such games from restriction and therefore would not be sufficient to preserve the statute’s validity.</p>
<p>3. Conclusion and an observation</p>
<p>In case you skimmed or skipped the wall of text (understandable), in sum, the statute at issue in <em>EMA v. Schwarzenegger</em> is analogous to the one in <em>US v. Stevens</em> and will probably be stricken down because the Court is loathe to create new categories of unprotected speech except in very extreme circumstances, and that the statute restricts speech that is protected, even if it also regulates speech that is unprotected.</p>
<p>I mentioned Strict Scrutiny way back up there in the second paragraph of section (chapter?) 1. It is interesting to note that the 3<sup>rd</sup> Circuit below upheld the striking down of the statute in <em>US v. Stevens</em> because it did not pass Strict Scrutiny—it found that the interest in preventing cruelty to animals was not compelling, that the statute was not narrowly tailored to serve that interest, and that it did not use the least restrictive means of doing so. Although the Supreme Court opinion struck the law down on the basis of overbreadth, the only time that overbreadth is mentioned in the 3<sup>rd</sup> Circuit opinion is in a footnote in which it notes that the law only “might” be overbroad. What I find most fascinating is that, aside from a summary of procedural history, there was no mention of Strict Scrutiny in the entire majority opinion. But all’s well that ends well, I suppose.</p>
<p>The Court might choose to address Strict Scrutiny in <em>EMA v. Schwarzenegger</em> and maybe even overbreadth and vagueness. Not to mention the variable obscenity issue that would apply if the Court found that graphic violence is an unprotected category of speech. Time will tell.</p>
<p><a href="http://www.gameslaw.net/2010/04/21/stevensema/">A Closer Look at the Parallels Between US v. Stevens and EMA v. Schwarzenegger</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
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		<title>Hasbro sues Atari over D &amp; D IP</title>
		<link>http://www.gameslaw.net/2009/12/29/hasbro-sues-atari-over-d-d-ip/</link>
		<comments>http://www.gameslaw.net/2009/12/29/hasbro-sues-atari-over-d-d-ip/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 18:30:41 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[DDO]]></category>
		<category><![CDATA[Dungeons and Dragons Online]]></category>
		<category><![CDATA[Hasbro v. Atari]]></category>

		<guid isPermaLink="false">http://www.gameslaw.net/?p=685</guid>
		<description><![CDATA[It almost rhymes, doesn&#8217;t it? Just before Christmas, Hasbro sued Atari over the licensing rights for video games based on the Dungeons and Dragons IP (owned by Wizards of the Coast, a Hasbro subsidiary). According to Wizards, they&#8217;ve been negotiating with Hasbro for months to no avail. Hasbro filed the complaint in the U.S. District [...]<p><a href="http://www.gameslaw.net/2009/12/29/hasbro-sues-atari-over-d-d-ip/">Hasbro sues Atari over D &#038; D IP</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
]]></description>
			<content:encoded><![CDATA[<p>It almost rhymes, doesn&#8217;t it? Just before Christmas, Hasbro sued Atari over the licensing rights for video games based on the Dungeons and Dragons IP (owned by Wizards of the Coast, a Hasbro subsidiary). According to Wizards, they&#8217;ve been negotiating with Hasbro for months to no avail. Hasbro filed the complaint in the U.S. District Court for the Rhode Island district, prompting this response from Atari:</p>
<blockquote><p>&#8220;Hasbro has resorted to these meritless allegations, in an apparent attempt to unfairly take back rights granted to Atari [...] Atari has sought to resolve the matter without cooperation from Hasbro. We regret that our longtime partner has decided to pursue this action.&#8221;</p></blockquote>
<p>Atari denies the allegations (though to date they have not filed a response or a MTD on the case, it&#8217;s far too early for that). Hasbro is seeking both pecuniary damages and an injunction ending the licensing agreement.</p>
<p>I think this is the start of a long and bitter battle over a very very valuable IP. They&#8217;ve apparently been negotiating for months before the suit, and the wording and timing don&#8217;t appear to be that of getting a complaint in the door before a statute of limitations &#8212; it legitimately appears like a rancorous disagreement between the parties, meaning it&#8217;s distinctly possible this one will achieve some level of litigation before settlement becomes likely (if settlement even happens; Atari is being unusually vocal in asserting that the claims are meritless). The timing, just before Christmas, is also a slap in the face, especially as a potential blow to holiday financials&#8230;.the whole thing just comes off as very spiteful. We&#8217;ll keep track of this dispute as it progresses.</p>
<p><a href="http://www.gameslaw.net/2009/12/29/hasbro-sues-atari-over-d-d-ip/">Hasbro sues Atari over D &#038; D IP</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
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		<title>Abington May Sue Over Xbox Live Bannings</title>
		<link>http://www.gameslaw.net/2009/11/21/abington-may-sue-over-xbox-live-bannings/</link>
		<comments>http://www.gameslaw.net/2009/11/21/abington-may-sue-over-xbox-live-bannings/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 00:11:42 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Lawsuits]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[activision]]></category>

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		<description><![CDATA[Joystiq reports that IP boutique Abington is considering a class action on behalf of Xbox Live subscribers banned recently from the service for using modded consoles. The firm alleges that the bans came as a money grabbing move timed after players would have purchased Halo 3:ODST and would have pre-ordered Modern Warfare 2. Mark Methenitis, [...]<p><a href="http://www.gameslaw.net/2009/11/21/abington-may-sue-over-xbox-live-bannings/">Abington May Sue Over Xbox Live Bannings</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Joystiq reports that IP boutique Abington is <a href="http://www.abingtonlaw.com/Xbox-Live-class-action.html">considering a class action on behalf of Xbox Live subscribers</a> banned recently from the service for using modded consoles. The firm alleges that the bans came as a money grabbing move <a href="http://www.joystiq.com/2009/10/31/happy-halloween-youre-banned-from-xbox-live/">timed after players would have purchased Halo 3:ODST</a> and would have pre-ordered Modern Warfare 2. Mark Methenitis, over at Joystiq&#8217;s Law of the Game blog, astutely points out that this is probably a cash grab, but notes that there is a chance that there <a href="http://www.joystiq.com/2009/11/19/firm-considers-class-action-over-xbox-live-bannings/">might be a kernel of legitimacy in the claim.</a>&nbsp; Let&#8217;s mark this one up in the &#8220;probably not going anywhere&#8221; category.</p>
<div class="zemanta-pixie"><img class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=455962bd-a9b9-8950-8df6-a07b771f1e90" /></div>
<p><a href="http://www.gameslaw.net/2009/11/21/abington-may-sue-over-xbox-live-bannings/">Abington May Sue Over Xbox Live Bannings</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
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		<title>Pending Supreme Court Case US v. Stevens Has Implications for the Game Industry</title>
		<link>http://www.gameslaw.net/2009/10/19/stevens/</link>
		<comments>http://www.gameslaw.net/2009/10/19/stevens/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 02:56:49 +0000</pubDate>
		<dc:creator>Liz Surette</dc:creator>
				<category><![CDATA[1st Amendment]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[Lawsuits]]></category>
		<category><![CDATA[Main]]></category>
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		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[VSDA v. Schwarzenegger]]></category>
		<category><![CDATA[Violence]]></category>
		<category><![CDATA[animal cruelty]]></category>
		<category><![CDATA[censorship]]></category>
		<category><![CDATA[First Amendment]]></category>
		<category><![CDATA[schwarzenegger]]></category>
		<category><![CDATA[stevens]]></category>
		<category><![CDATA[vsda]]></category>

		<guid isPermaLink="false">http://www.gameslaw.net/?p=667</guid>
		<description><![CDATA[Most attempts by state legislatures to censor the game industry involve statutes which prohibit the distribution of &#8221;violent video games&#8221; to minors. However, these statutes have invariably been stricken down by federal courts because they sought to restrict distribution of games, the contents of which fell into a category of speech (violence) that is protected under the First Amendment and the [...]<p><a href="http://www.gameslaw.net/2009/10/19/stevens/">Pending Supreme Court Case US v. Stevens Has Implications for the Game Industry</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Most attempts by state legislatures to censor the game industry involve statutes which prohibit the distribution of &#8221;violent video games&#8221; to minors. However, these statutes have invariably been stricken down by federal courts because they sought to restrict distribution of games, the contents of which fell into a category of speech (violence) that is protected under the First Amendment and the respective states could not show the requisite danger of imminent lawless action that the First Amendment requires in  order to restrict speech that is protected(1).  Very recently in <a title="VSDA v. Schwarzenegger" href="http://www.gameslaw.net/2009/02/21/schwarz5/"><em>VSDA v. Schwarzenegger</em></a>, the Ninth Circuit struck down one such statute for that reason(2). Through this and other examples, we see that courts are loathe to create new categories of unprotected speech, or to expand the categories that are already unprotected(3). On October 6th, the Supreme Court heard <a title="US v. Stevens" href="http://www.supremecourtus.gov/oral_arguments/argument_transcripts/08-769.pdf">oral argument</a> in <em>US v. Stevens</em>, which challenges the Constitutional validity of a federal statute that prohibits the creation, sale, and possession of depictions animal cruelty. Due to the insight into the new Court roster&#8217;s attitudes on First Amendment issues that <em>Stevens</em> will offer, we are watching closely.  Hit the jump for an in-depth analysis.<span id="more-667"></span></p>
<p>The statute(4) at issue in <em>US v. Stevens</em>prohibits the creation, sale, and possession of &#8220;depictions of animal cruelty&#8221; with the intention of placing such depictions into interstate or foreign commerce for commercial gain. &#8220;Depictions of animal cruelty&#8221; are defined as those in which &#8220;a living animal is intentionally maimed, mutilated, tortured, wounded, or killed, if such conduct is illegal under Federal law or the law of the state in which the creation, sale, or possession takes place&#8230;&#8221; Additionally, the statute contains a safe harbor provision which is nearly identical to those seen in statutes that restrict obscenity, which is an unprotected category of speech.  In any content-restrictive statute in any state, the safe harbor provision will hold exempt from restriction depictions of obscenity which have serious political, religious, literary, scientific, educational, or artistic value.  This is the general gist of the safe harbor provision in the animal cruelty depiction statute, albeit w ith slightly different wording. However, we have seen that if a statute invalidly restricts the content of a protected category of speech, even a safe harbor cannot save it(5).</p>
<p>Though seemingly unrelated to the game industry, <em>US v. Stevens</em>will no doubt be a landmark First Amendment case&#8211;the outcome of which will have lasting effects on state and federal attempts to regulate the content of games for years to come. After being convicted under the statute at issue for selling dog-fighting videos, the defendant Robert Stevens challenged the statute on its face, arguing that it is an unconstitutional infringement on the freedom of speech. The U.S. Court of Appeals for the Third Circuit agreed, declining to adopt the government&#8217;s reasoning that depictions of animal cruelty are akin to child pornography, and holding that such depictions are protected speech because they do not fall within any of the narrowly defined categories of unprotected speech. Regular readers of GamesLaw will recall that when a statute restricts the content of speech, it must be narrowly tailored to advance a compelling government interest and use the least restrictive means to do so(6). The Third Circuit held that though animal protection may be a noble moral interest, it is not sufficiently compelling as to &#8220;trump an individual&#8217;s free speech rights&#8221;(7). Further, the government failed to prove that the harms caused by cruelty to animals followed directly from the depictions of such(8). As for the safe harbor provision, if that alone were to render an otherwise unconstitutional statute valid, then there would be no limit to the speech that government could regulate(9).<br />
 You can find the Third Circuit&#8217;s opinion <a title="US v. Stevens" href="http://www.ca3.uscourts.gov/opinarch/052497p.pdf">here</a>.  </p>
<p>Should the Supreme Court affirm the Third Circuit, this will have positive implications for the game industry. Because the states attempt to regulate the distribution of games based on content by analogizing violence to obscenity, to affirm <em>US v. Stevens</em> would strengthen the argument that this is not acceptable due to a lack of compatibility with the very narrowly drawn categories of unprotected speech. Reviewing courts have recognized time and again that a safe harbor provision (such as the one in the California statute stricken down for the unconstitutional restriction of depictions of violence in video games by the Ninth Circuit in <em>VSDA v. Schwarzenegger</em>) does not save an unconstitutional content-based restriction of speech(10). If the Court continues to do so and agrees with the Third Circuit, then the argument that the safe harbor clause in California statute does not render it valid will be easier still.</p>
<p>As we reported some time ago, California is <a title="appeal" href="http://www.gameslaw.net/2009/05/20/california-appeals-vsda-v-schwarzenegger-to-scotus/">appealing</a> <em>VSDA v. Schwarzenegger</em> to the Supreme Court. Should the Court issue an opinion, it will become the leading case in First Amendment law as it relates to the game industry. Because states attempt to regulate the artistic content of video games by attempting to withhold Constitutional protection from depictions of violence, the industry can only benefit from the Court&#8217;s refusal to create new categories of unprotected speech.</p>
<p>Though very interesting and robust, the oral argument alone cannot be a predictor of the Supreme Court&#8217;s decision. We look forward to bringing you future developments and analysis.</p>
<p>No doubt what I have written tonight will cause a few sparks to fly, particularly among those who would support the statute at issue in <em>Stevens</em>. So I will leave you with the thought that no matter what morals we have, no matter our beliefs, the greatest test of our commitment to upholding, embracing, and appreciating the freedom of expression is our willingness to protect even the speech that we  hate.</p>
<p>1. See <em>Brandenburg v. Ohio,</em> 399 US 444 (1969)<br />
2. See <em>VSDA v. Schwarzenegger,</em> 556 F.3d 950 (2009)<br />
3. For an example, see <em>Ashcroft v. Free Speech Coalition</em>, 535 US 234 (2002), in which the Supreme Court held that while child pornography is outside of First Amendment protection, it refused to expand the prohibition to that pornography which lacks actual children.<br />
4. 18 U.S.C. 48 (1999) <a href="http://www.law.cornell.edu/uscode/18/usc_sec_18_00000048----000-.html">http://www.law.cornell.edu/uscode/18/usc_sec_18_00000048&#8212;-000-.html</a><br />
5. <em>VSDA v. Schwarzenegger</em>, 556 F.3d 950 (2009)<br />
6. Brandenburg, 399 US 444 (1969)<br />
7. <em>US v. Stevens</em>, 533 F.3d 218, 226  (2008)<br />
8. Id at 228<br />
9. Id at 232<br />
10. See <em>VSDA v. Schwarzenegger</em> for one example</p>
<p><a href="http://www.gameslaw.net/2009/10/19/stevens/">Pending Supreme Court Case US v. Stevens Has Implications for the Game Industry</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
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		<title>Gamefly Action vs. US Postal Service</title>
		<link>http://www.gameslaw.net/2009/10/17/gamefly-action-vs-us-postal-service/</link>
		<comments>http://www.gameslaw.net/2009/10/17/gamefly-action-vs-us-postal-service/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 21:50:39 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Administrative Actions]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Gamefly Postal Service Action]]></category>
		<category><![CDATA[Lawsuits]]></category>

		<guid isPermaLink="false">http://www.gameslaw.net/2009/10/17/gamefly-action-vs-us-postal-service/</guid>
		<description><![CDATA[Back in April, Gamefly filed a complaint against the US Postal Service, claiming that Netflix and Blockbuster&#8217;s DVD-by-mail services are receiving preferential handling of discs in transit. Gamefly alleged that their discs are being stolen, and that Netflix and Blockbuster are getting manual processing to prevent breakage. According to Gamefly, the USPS breaks 1-2% of [...]<p><a href="http://www.gameslaw.net/2009/10/17/gamefly-action-vs-us-postal-service/">Gamefly Action vs. US Postal Service</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Back in April, <a href="http://www.prc.gov/Docs/62/62952/09-04-23%20GameFly%20complaint.pdf">Gamefly filed a complaint</a> against the US Postal Service, claiming that Netflix and Blockbuster&#8217;s DVD-by-mail services are receiving preferential handling of discs in transit. Gamefly alleged that their discs are being stolen, and that Netflix and Blockbuster are getting manual processing to prevent breakage. According to Gamefly, <a href="http://kotaku.com/5226454/gamefly-pays-first-class-postage-for-second-class-treatment">the USPS breaks 1-2% of the nearly 600,000 games shipped each month</a>, which accounts for up to <a href="http://arstechnica.com/gaming/news/2009/04/gamefly.ars">$295,000 per month in loss.</a> Note that as best we understand, this is not a formal lawsuit, but rather an administrative complaint with the Postal Regulatory Commission.</p>
<p><a href="http://kotaku.com/5381892/gamefly-filing-shows-netflix+only-mail-slots">In their latest filing,</a> Gamefly points out that Netflix in particular has benefited from unauthorized &#8220;Netflix only&#8221; slots in the post offices&#8211; slots that the USPS claims that they don&#8217;t know exist, but if they did would be against policy. Something tells me that this case is going to likely progress beyond the administrative stage, but we&#8217;ll of course keep you updated as new developments are announced.</p>
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<p><a href="http://www.gameslaw.net/2009/10/17/gamefly-action-vs-us-postal-service/">Gamefly Action vs. US Postal Service</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
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		<title>Playstation Network: Not a Company Town</title>
		<link>http://www.gameslaw.net/2009/10/08/playstation-network-not-a-company-town/</link>
		<comments>http://www.gameslaw.net/2009/10/08/playstation-network-not-a-company-town/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 14:43:16 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[First Amendment]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Lawsuits]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.gameslaw.net/2009/10/08/playstation-network-not-a-company-town/</guid>
		<description><![CDATA[Late last month, the Southern District of California held in Estavillo v. Sony that the Playstation Network does not qualify as a &#8220;company town&#8221;, and therefore not eligible for protection under the First Amendment. By extension, this strikes a blow to virtual worlds exceptionalists, who have long argued that virtual worlds ARE company towns; including [...]<p><a href="http://www.gameslaw.net/2009/10/08/playstation-network-not-a-company-town/">Playstation Network: Not a Company Town</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Late last month, the Southern District of California held in <a href="http://claranet.scu.edu/eres/documentview.aspx?associd=35914">Estavillo v. Sony</a> that the <a href="http://www.thefacultylounge.org/2009/09/are-online-networks-company-towns-shopping-malls-or-neither.html">Playstation Network does not qualify as a &#8220;company town&#8221;</a>, and therefore not eligible for protection under the First Amendment. By extension, this strikes a blow to virtual worlds exceptionalists, who have long argued that virtual worlds ARE <a href="http://www.law.cornell.edu/supct/html/historics/USSC_CR_0326_0501_ZS.html">company towns;</a> including notable theorists like Prof. <a href="http://balkin.blogspot.com/">Jack Balkin</a>.&nbsp; Already a <a href="http://www.law.cornell.edu/supct/html/historics/USSC_CR_0407_0551_ZS.html">heavily limited doctrine</a>, the court held that it <a href="http://blog.ericgoldman.org/archives/2009/10/online_game_net.htm">doesn&#8217;t apply to virtual worlds</a> because &#8220;[i]n providing this electronic space that users can voluntarily choose to entertain themselves with, Sony is merely providing a robust commercial product, and is not &#8220;performing the full spectrum of municipal powers and [standing] in the shoes of the State.&#8221;</p>
<p>Now, to be fair, the hordes of fanbois on internet forums that rage about their First Amendment rights being violated when their posts are deleted (or they get banned) probably didn&#8217;t even know about the company town exception to the state action requirement of the First Amendment. Just the same though, this predictable decision puts a fairly solid nail in their coffin.</p>
<p><a href="http://blog.ericgoldman.org/archives/2009/10/online_game_net.htm">Eric Goldman</a> has an interesting opinion on the decision:<br />
<blockquote>
<p>Nevertheless, this case could have significant import for academic discourse about the virtual worlds. I believe this is the first ruling to squarely conclude that an online game/virtual world isn’t a company town. As a result, this opinion emphatically rejects a meme that has become pretty popular among virtual world exceptionalists. Some exceptionalists have favored the company town analogy because it enable virtual world customers to reduce an operator&#8217;s ability to run its business capriciously. </p>
<p>At the same time, as I explain in my 2005 article, importing constitutional doctrines into paying vendor-customer relationships could have untold detrimental effects on the entire online industry. This efficient ruling will hardly be the last word in that debate, but it should take a little wind out of the sails of the virtual-world-as-company-town meme that gets invoked so frequently in virtual world exceptionalist circles.</p>
<p></p></blockquote>
<p>
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<p><a href="http://www.gameslaw.net/2009/10/08/playstation-network-not-a-company-town/">Playstation Network: Not a Company Town</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
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		<title>Marvel/Disney Served with Copyright Termination Notice by Kirby Estate</title>
		<link>http://www.gameslaw.net/2009/09/21/marveldisney-served-with-copyright-termination-notice-by-kirby-estate/</link>
		<comments>http://www.gameslaw.net/2009/09/21/marveldisney-served-with-copyright-termination-notice-by-kirby-estate/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 22:59:31 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Copyright]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[Lawsuits]]></category>
		<category><![CDATA[Trademark]]></category>

		<guid isPermaLink="false">http://www.gameslaw.net/2009/09/21/marveldisney-served-with-copyright-termination-notice-by-kirby-estate/</guid>
		<description><![CDATA[In breaking news, the estate of Jack Kirby, co-creator of a range of successful comic franchies from Captain America, X-Men, Hulk, The Fantastic Four, and more, has served notice to Marvel and Disney, and their film studios (Sony, Universal, Paramount, and 20th Century Fox) terminating their copyright in these IPs. The estate has also retained [...]<p><a href="http://www.gameslaw.net/2009/09/21/marveldisney-served-with-copyright-termination-notice-by-kirby-estate/">Marvel/Disney Served with Copyright Termination Notice by Kirby Estate</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
]]></description>
			<content:encoded><![CDATA[<p>In breaking news, the estate of Jack Kirby, co-creator of a range of successful comic franchies from Captain America, X-Men, Hulk, The Fantastic Four, and more, has <a href="http://www.deadline.com/hollywood/urgent-intellectual-pit-bull-lawyer-marc-toberoff-goes-after-disneymarvel-deal-on-behalf-of-jack-kirby-estate/">served notice to Marvel and Disney</a>, and their film studios (Sony, Universal, Paramount, and 20th Century Fox) terminating their copyright in these IPs. The estate has also retained veteran IP litigator Marc Toberoff to go after any future claims. </p>
<p>There doesn&#8217;t appear to be any immediate danger for <u><b>EXISTING</b></u> games based on those IP&#8217;s, however, future games might be in jeopardy. According to comic news outlet <a href="http://www.bleedingcool.com/forums/showthread.php?t=6068">bleedingcool</a>, his copyright claim would exist from 2014. This would mean Marvel Ultimate Alliance 2 is safe, but look out Marvel Ultimate Alliance 4.&nbsp; Toberoff has experience in this realm, he&#8217;s been successful on an identical claim on behalf of the Siegel estate, regaining copyright in Superman material. This is something we&#8217;ll obviously be following very closely, as the financial implications from forced licensing (let alone the IP issues) could have huge effects on some very popular game franchises. </p>
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<p><a href="http://www.gameslaw.net/2009/09/21/marveldisney-served-with-copyright-termination-notice-by-kirby-estate/">Marvel/Disney Served with Copyright Termination Notice by Kirby Estate</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
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		<title>Paltalk Sues Sony, NCsoft, ActiBlizz, Turbine, and Jagex for Patent Infringement</title>
		<link>http://www.gameslaw.net/2009/09/18/paltalk-sues-sony-ncsoft-actiblizz-turbine-and-jagex-for-patent-infringement/</link>
		<comments>http://www.gameslaw.net/2009/09/18/paltalk-sues-sony-ncsoft-actiblizz-turbine-and-jagex-for-patent-infringement/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 18:46:38 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[Halo series]]></category>
		<category><![CDATA[Lawsuits]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Paltalk patent litigation]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Turbine]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.gameslaw.net/2009/09/18/paltalk-sues-sony-ncsoft-actiblizz-turbine-and-jagex-for-patent-infringement/</guid>
		<description><![CDATA[Boston.com (via Ars Technica) reports that Paltalk Holdings, (which patent-savvy readers may remember forced Microsoft to settle a patent lawsuit in 2006 over the Halo series), has launched another round of lawsuits for patent infringement, this time covering a bevy of top name MMOG producers. Naming Sony, NCsoft, Activision Blizzard, Turbine, and Jagex as defendants, [...]<p><a href="http://www.gameslaw.net/2009/09/18/paltalk-sues-sony-ncsoft-actiblizz-turbine-and-jagex-for-patent-infringement/">Paltalk Sues Sony, NCsoft, ActiBlizz, Turbine, and Jagex for Patent Infringement</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.boston.com/business/technology/articles/2009/09/16/westwoods_turbine_inc_named_in_patent_infringement_lawsuit/">Boston.com</a> (<a href="http://arstechnica.com/gaming/news/2009/09/multiple-mmo-developerspublishers-named-in-patent-suit.ars">via Ars Technica</a>) reports that Paltalk Holdings, (which patent-savvy readers may remember forced Microsoft to settle a patent lawsuit in 2006 over the Halo series), has launched another round of lawsuits for patent infringement, this time covering a bevy of top name MMOG producers. Naming Sony, NCsoft, Activision Blizzard, Turbine, and Jagex as defendants, the complaint alleges infringements of patents covering &#8220;sharing data between computers that are connected together so users see the same digital environment&#8221;. The patents were purchased in 2002 from a company called HearMe. Shadows of Worlds.com rising? Paltalk is alleging that any MMO game in which players &#8220;have to see the same environs simultaneously&#8221; would infringe the patent. More accurately, it seems from the Boston.com article that it involves the process for synchronization between the different player&#8217;s screens. Given that presumably Runescape (Jagex), World of Warcraft (Blizzard), and Guild Wars (NCsoft) all use different methods of communications and display, from instancing to open-world MMO, to server-side-only calculations, this seems like a stretch, but we&#8217;ll withhold judgment for now.</p>
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<p><a href="http://www.gameslaw.net/2009/09/18/paltalk-sues-sony-ncsoft-actiblizz-turbine-and-jagex-for-patent-infringement/">Paltalk Sues Sony, NCsoft, ActiBlizz, Turbine, and Jagex for Patent Infringement</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
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		<title>Zynga Files Massive Lawsuit Against Playdom</title>
		<link>http://www.gameslaw.net/2009/09/10/zynga-files-massive-lawsuit-against-playdom/</link>
		<comments>http://www.gameslaw.net/2009/09/10/zynga-files-massive-lawsuit-against-playdom/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 21:31:58 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Lawsuits]]></category>
		<category><![CDATA[Zynga v. Playdom]]></category>

		<guid isPermaLink="false">http://www.gameslaw.net/2009/09/10/zynga-files-massive-lawsuit-against-playdom/</guid>
		<description><![CDATA[We&#8217;ve previously reported on Zynga&#8217;s misleading advertisement litigation against Playdom. Now it seems that Zynga is ready to throw down for real. Zynga has sued Playdom in California Superior Court for a laundry list of causes of action, including tortious interference with contract and tortious interference with economic advantage, breach of duty of loyalty (and [...]<p><a href="http://www.gameslaw.net/2009/09/10/zynga-files-massive-lawsuit-against-playdom/">Zynga Files Massive Lawsuit Against Playdom</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve previously reported on Zynga&#8217;s misleading advertisement litigation against Playdom. Now it seems that Zynga is ready to throw down for real. <a href="http://www.techcrunch.com/2009/09/10/zynga-v-playdom-the-documents/">Zynga has sued Playdom in California Superior Court</a> for a laundry list of causes of action, including tortious interference with contract and tortious interference with economic advantage, breach of duty of loyalty (and an inducement cause), breach of contract, misappropriation of trade secret, and unfair competition. Zynga alleges that former employees were stolen from them by Playdom, bringing with them a so-called &#8220;playbook&#8221; of&nbsp; documents and know-how. Zynga goes into great detail to describe how important the playbook is to them, but to be honest, the analogy is perfect anyway. Imagine how earth-shattering it would be if the New York Jets got a hold of the Miami Dolphins playbook. Now imagine that they got it by actively soliciting Dolphins players to leave their contracts, take the playbook with them and sign with the Jets.</p>
<p>Zynga seems to have quite a bit of very in-depth information on what the former employees allegedly stole and how they did it, which seems to imply that they had some sort of monitoring or internal security software installed. It&#8217;s obviously far too early to speculate how this one is going to play out, but given that Zynga essentially forced Playdom to change their deceptive advertising practices earlier this year, there&#8217;s a good chance that this is part of a greater trend of bad behavior by Playdom. We&#8217;ll be anxiously waiting to hear the Answer on this one.</p>
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<p><a href="http://www.gameslaw.net/2009/09/10/zynga-files-massive-lawsuit-against-playdom/">Zynga Files Massive Lawsuit Against Playdom</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
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		<title>Dr. Tim Langdell resigns from IGDA Board</title>
		<link>http://www.gameslaw.net/2009/09/01/dr-tim-langdell-resigns-from-igda-board/</link>
		<comments>http://www.gameslaw.net/2009/09/01/dr-tim-langdell-resigns-from-igda-board/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 22:51:33 +0000</pubDate>
		<dc:creator>Dan</dc:creator>
				<category><![CDATA[Lawsuits]]></category>
		<category><![CDATA[Trademark]]></category>

		<guid isPermaLink="false">http://www.gameslaw.net/2009/09/01/dr-tim-langdell-resigns-from-igda-board/</guid>
		<description><![CDATA[An update to our prior discussions on the trademark scandal surrounding Dr. Tim Langdell: as of yesterday, Dr. Langdell has resigned from the IGDA board. This obviously invalidates the need for the special meeting and vote to remove him. We will continue to discuss the trademark issues surrounding the incident at our PAX panel, and [...]<p><a href="http://www.gameslaw.net/2009/09/01/dr-tim-langdell-resigns-from-igda-board/">Dr. Tim Langdell resigns from IGDA Board</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
]]></description>
			<content:encoded><![CDATA[<p>An update to our prior discussions on the trademark scandal surrounding Dr. Tim Langdell: as of yesterday, Dr. Langdell has resigned from the IGDA board. This obviously invalidates the need for the special meeting and vote to remove him. We will continue to discuss the trademark issues surrounding the incident at our PAX panel, and representatives from both sides of the removal debate have confirmed that they will be in attendance. We&#8217;ll keep you updated if there is a statement from Dr. Langdell.</p>
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<p><a href="http://www.gameslaw.net/2009/09/01/dr-tim-langdell-resigns-from-igda-board/">Dr. Tim Langdell resigns from IGDA Board</a> is a post from: <a href="http://www.gameslaw.net">gameslaw.net</a></p>
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