Analysis of MMORPG Billing Structures
Posted by Dan on November 10, 2008Gene Hoffman, of billing and fraud management powerhouse Vindicia (used by several big-name MMORPG companies), has some commentary and analysis on MMORPG billing structures over at Gamasutra. (Thanks Kotaku for the tip).
It’s a very interesting read as to how the publishers decide to set their pricing structures, and what considerations guide them when choosing between competing offers.
So while the overall game experience plays a major role in player retention, specific payment issues also come into play, says Hoffman: “Our experience has shown that focused attention on minimizing payment failures can lead to a six percentage point increase in retention.”
Assuming 300,000 subscribers who each pay $15 per month for an average 16 months, simply taking additional measures to ensure customers can pay easily — and that they do — can drive an additional $4 million in revenue, according to Hoffman.
Hoffman also addresses multiple accounts.
Hoffman notes that subscriptions have a downside: When it looks like there’s a fixed monthly price until eternity, even a game’s most dedicated fans can eventually balk. Many publishers entice retention with discounts for longer commitments, but Hoffman also suggests that creating a demand for multiple subscriptions per user can prolong the average customer’s lifetime value.
This last sentence is a key point. Many games, especially older ones with dedicated followings, can benefit greatly from simply allowing multiple subscriptions per user, and creating incentives to do so. For instance, an older MUD that I still play, Dragonrealms, I have three separate accounts, in order for me to be able to heal and resurrect my main characters. I have an incentive to do so (though, certainly one that most modern MMORPGs can replicate due to technical reasons of running multiple game clients). With games like EVE that support a certain level of automation for utility accounts (harvesters and miners, etc.) , there is an incentive to have a second account running on a second computer. I don’t have any problem with paying a second monthly subscription fee for these benefits. Hopefully, more publishers will see the light and begin providing these incentives.
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