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	<title>Comments on: Legal Issues for GameDevelopers: Game Design Concepts</title>
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	<link>http://www.gameslaw.net/2009/07/07/legal-issues-for-gamedevelopers-game-design-concepts/</link>
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		<title>By: Shava Nerad</title>
		<link>http://www.gameslaw.net/2009/07/07/legal-issues-for-gamedevelopers-game-design-concepts/comment-page-1/#comment-780</link>
		<dc:creator>Shava Nerad</dc:creator>
		<pubDate>Wed, 02 Sep 2009 06:03:49 +0000</pubDate>
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		<description>Now, this is something I find doesn&#039;t fit with my understanding.  Are you trying to say that a game *under development* and not yet published isn&#039;t able to be protected as a trade secret?  I find that fundamentally unlikely.

I&#039;m sure that once the game is published, it can&#039;t be protected.  But if I were developing a game, I wouldn&#039;t put the concept out in public exactly because the ideas can&#039;t be protected -- once they are discussed.

If I were producing a game, I would be sure that my developers and staff had limited non-compete and non-disclosure agreements to protect the game during development (limited to the duration of development basically -- I&#039;m not fond of the idea of long-term non-competes within an industry).  

Likewise closed beta testers get an NDA, for whatever good that really does these days.  

That *would* protect the idea of the game until open beta, in theory -- which doesn&#039;t mean that the idea can be protected long term, but it does give a mechanism for the developer to have a decent head start.

That head start is vital for the independent developer, who can be predated upon and overtaken by a big studio, just on the basis of resources.

If I&#039;m off base here, please enlighten me further! :)</description>
		<content:encoded><![CDATA[<p>Now, this is something I find doesn&#8217;t fit with my understanding.  Are you trying to say that a game *under development* and not yet published isn&#8217;t able to be protected as a trade secret?  I find that fundamentally unlikely.</p>
<p>I&#8217;m sure that once the game is published, it can&#8217;t be protected.  But if I were developing a game, I wouldn&#8217;t put the concept out in public exactly because the ideas can&#8217;t be protected &#8212; once they are discussed.</p>
<p>If I were producing a game, I would be sure that my developers and staff had limited non-compete and non-disclosure agreements to protect the game during development (limited to the duration of development basically &#8212; I&#8217;m not fond of the idea of long-term non-competes within an industry).  </p>
<p>Likewise closed beta testers get an NDA, for whatever good that really does these days.  </p>
<p>That *would* protect the idea of the game until open beta, in theory &#8212; which doesn&#8217;t mean that the idea can be protected long term, but it does give a mechanism for the developer to have a decent head start.</p>
<p>That head start is vital for the independent developer, who can be predated upon and overtaken by a big studio, just on the basis of resources.</p>
<p>If I&#8217;m off base here, please enlighten me further! <img src='http://blog.gameslaw.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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